Saturday, 14 March 2015

SOON!!!

Tonight, I just finished my second level!!

THE GAME IS ALMOST FINISHED!!!

Which means you all get to have a go soon! I just hope it all stays together.

But that wasn't the only thing I wanted to tell you guys. I would love to introduce you to Snapco:


I wanted to give you guys a variety in enemies as you go through the levels and Snapco is the main enemy in the second level.

He has a lot more health and the biggest difference is that he can split into a few of himself if the middle sections are killed before the head. I had a lot of fighting with each body part to get him to actually become a snake.

Would you like to see them? Well, here they are anyway:

  • couldn't get the pieces to follow at the same pace
  • they then merged
  • then they had a fit when the head was destroyed
  • then they didn't move when it was
  • they occasionally got stuck in a wall or jittered on the spot
  • when I had two of him in one room, the parts from one body just split apart and went their own way! (which was way too funny)
But I managed to get them all going. My main problem now is getting the sprite to change according to the direction its moving in. I've tried using different sprites, but then I just had heads everywhere. So I've currently got this:

image_angle = direction

But he travels upside down now. So if any of you know how to correct it, I'd appreciate it.

Next is my last level with just consists of Clot, the big bad Boss. He's halfway to being fully finished with the stages he goes through during the fight. I just need to get my head around alarms. 

If you want to see the size of Clot compared to Gwyn, then here's an example:


The room you fight him in is going to be way bigger than that. It's just the only room I have of the third level where you can see both Gwyn and Clot together easily.

So the only things I have left are:
  • finish Clot's fight stages
  • put a health system in
  • put a minimap in
  • soundtrack
  • fix any bugs
So now it feels that I don't have much left to do.

Well, it depends on how many bugs people can find.

Moosche Out

No comments:

Post a Comment