Now it was onto moving between rooms in the game. . . Harder than you would think!
I've got locked doors that open once all the enemies in the room have cleared. However, I'm yet to work on actually not spawning the enemies when you move back into it. But I may just be cruel and leave them in.
After all, you are fighting an infections that's spreading. . .
I've also altered the way in which the game is played so that the difficulty of each level is seen much more clearly (thanks to John). I won't be having a boss on the first floor, but he may be featured as a smaller mini boss that guards the objective of the level. The second level is still being debated on as I have a few ideas on it. And then the third level will be the giant boss battle that can take over numerous rooms.
Just need to get that transition between rooms fixed first.
So really, I've almost finished since everything else will be copy and paste with just a different sprite on it.
Oh, want to see some characters:
These are the first level characters; Gwyn, Blud and Clot. Once everything links up, the next set of enemies will be drawn and will replace Blud for that level.
Moosche Out
Things done:
- Main room
- Title screen
- Menu screen
- Game mover screen
- Blud fully coded
- Gwyn fully coded (and animated)
- Doors 3/4 coded
- Walls coded (Gwyn doesn't walk through them any more!)
- Blocks coded (these are instant death areas since Gwyn kept getting stuck)


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