Almost . . . .
There's one more thing left to code and that's the pesky enemies that have become one hit wonders I mentioned in the previous post.
For those who wish to have a go of my game and are in tomorrow's seminar, they are welcome to! If I knew how to work technology then I would send out a downloadable version of the game for feedback. But for those who aren't, here's some screenshots of the progress so far:
starting point:
The main room:
The items:
And lastly, the One Hit Wonder:
Now that this level is near enough finished, the second level is the next mission. But seeing as I got most of the coding for the enemies and objects, I can just copy and paste them.
And hope it works unlike the One Hit Wonder. . .
Moosche Out




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