Wednesday, 18 March 2015

Aaaaaaaaaaaaaaand it's DONE!

REMEDY IS FULLY FINISHED!!!!

AT LAST!!!!

Now I can relax. I would put up a video of my actually playing the game but I can't work out how to.

I've altered a few things to make it look a lot better, like tuning up the resolution on some of the rooms, adding a few animations in, etc.

It feels like an actual game now.

Although it does have it's bugs:

  • Snapco's head doesn't quite turn right when he changes direction
  • Snapco sometimes gets stuck on the walls 
    • since he bounces off the walls, he sometimes gets stuck
  • Sometimes Gwyn will get stuck on the wall if he's walking against the wall
    • sometimes gets stuck on door frame
That's all I can find that I've been unable to fix.

Things I didn't include were
  • Mini-map 
    • But I made the view in the room bigger so that players can see more of the room
  • HP bar
    • The boss didn't seem to need one, testers found it alright without
    • Unable to figure out the coding for one to follow the player and when I did have it, it didn't look right
After this post goes up, I'm going to be going through the music and things that I borrowed from other places to credit/reference them.

But that's to be done in a bit

Moosche Out for the final time

Monday, 16 March 2015

The Last Hurdle

Finally

All the coding is done for the game so those who wish to play it could at any point now!

I just want to get some aesthetic stuff sorted first and the leveling in the sound a bit more balanced, before I hand it in fully.

There are also a few features from feedback that I'll be putting in. I was going to leave them out but I've been advised from testers of my game to put them in.

They are:

  • health system
  • mini-map
There are other things that I need such as an end screen and a small plot screen, but they'll be done in no time. And an options screen. I forgot about that until I just looked at the game. 

Aaaaaaand . . . 

Here's a teaser of what Clot is going to be like:


I'm so proud of how he's turned out. 2 days of fighting with him and I've finally got a working boss and he just looks so cool! 

I'll appreciate all of the feedback on Wednesday for those who have a go.

I know there are still a few bugs that I just cannot work out how to fix. Like Snapco still gets stuck in a corner from time to time and his head is odd. But he's working at least. 

Moosche Out 

Saturday, 14 March 2015

SOON!!!

Tonight, I just finished my second level!!

THE GAME IS ALMOST FINISHED!!!

Which means you all get to have a go soon! I just hope it all stays together.

But that wasn't the only thing I wanted to tell you guys. I would love to introduce you to Snapco:


I wanted to give you guys a variety in enemies as you go through the levels and Snapco is the main enemy in the second level.

He has a lot more health and the biggest difference is that he can split into a few of himself if the middle sections are killed before the head. I had a lot of fighting with each body part to get him to actually become a snake.

Would you like to see them? Well, here they are anyway:

  • couldn't get the pieces to follow at the same pace
  • they then merged
  • then they had a fit when the head was destroyed
  • then they didn't move when it was
  • they occasionally got stuck in a wall or jittered on the spot
  • when I had two of him in one room, the parts from one body just split apart and went their own way! (which was way too funny)
But I managed to get them all going. My main problem now is getting the sprite to change according to the direction its moving in. I've tried using different sprites, but then I just had heads everywhere. So I've currently got this:

image_angle = direction

But he travels upside down now. So if any of you know how to correct it, I'd appreciate it.

Next is my last level with just consists of Clot, the big bad Boss. He's halfway to being fully finished with the stages he goes through during the fight. I just need to get my head around alarms. 

If you want to see the size of Clot compared to Gwyn, then here's an example:


The room you fight him in is going to be way bigger than that. It's just the only room I have of the third level where you can see both Gwyn and Clot together easily.

So the only things I have left are:
  • finish Clot's fight stages
  • put a health system in
  • put a minimap in
  • soundtrack
  • fix any bugs
So now it feels that I don't have much left to do.

Well, it depends on how many bugs people can find.

Moosche Out

Tuesday, 10 March 2015

Level 1 Complete

Almost . . . .

There's one more thing left to code and that's the pesky enemies that have become one hit wonders I mentioned in the previous post.

For those who wish to have a go of my game and are in tomorrow's seminar, they are welcome to! If I knew how to work technology then I would send out a downloadable version of the game for feedback. But for those who aren't, here's some screenshots of the progress so far:

starting point:

The main room:

The items:

And lastly, the One Hit Wonder:

Now that this level is near enough finished, the second level is the next mission. But seeing as I got most of the coding for the enemies and objects, I can just copy and paste them.

And hope it works unlike the One Hit Wonder. . .

Moosche Out

WHAT IS WRONG WITH YOU?!

Hey guys, I need a little bit of help this week.

My first level is two pieces of coding away from being completely finished. I just have one major problem.

The enemies die in one hit!

All the enemies in the main room die after being hit several times. They work perfectly fine. But when I copied their code into other enemies, poof, the code just decides to not work at all.

This is what I have for the coding:

Under the Create event:


Under the collision event with the player's bullets:


These were copied from enemies that work perfectly fins so I don't see what's gone wrong. If anyone can help me I'd appreciate it.

Once that is done, all that is left of the first level is a starting room and an end room. But I haven't got the second level room start yet so bear with me.

Moosche Out

Monday, 9 March 2015

Warp Factor 9!!

Sorry, just had to do that

Well, I've figured out warping between rooms finally with the help of Will. So now I can move between rooms easily. The only thing is that the rooms are much smaller than the main room so I have to change the view of the room. It doesn't seem right to me, but I'm a bit of a perfectionist with these things so I may be overreacting.

Have a look:

Main Room:

New room:


The new room is just too small for the same view and you'll need to see the whole room for the small fight. This room will be basically copied a few times across the main room before the end of the level so you can explore the place to get used to everything.

Next is an instructions screen before I go any further so that if anyone wishes to test the game, they'll know how to play.

Moosche Out

Tuesday, 3 March 2015

One thing I forgot to mention in the previous post:

I have items that you have to collect in the game, not only to aid Gwyn in fighting the infections. But they will also be used as keys to get to the next room/area.

The first one is Heparin:

Since the infection for the first level is a blood clot, I looked at what doctors can give you for it, to tie in with the medication/ remedy theme. Heparin is a blood thinning treatment that allows the blood to flow better and not stick, forming a clot. 

This will help you break through into the next level . . .

Once you've gotten past Clot of course.

And also give you a small stat boost. But I'm still debating on which one. I'm either thinking Gwyn's speed stat or his damage stat. I would like to do it as shot frequency but I can't seem to code a fire delay on him now so I've left that stat out of the game. It's something I may come back to later on.

But there will be other items like this in the game to aid Gwyn in his journey. . .

But where they are . . . I'm not saying *evil grin*

Now to figure out how to program warp gates. Otherwise Gwyn will never be able to pick up items.

Moosche Out