AT LAST!!!!
Now I can relax. I would put up a video of my actually playing the game but I can't work out how to.
I've altered a few things to make it look a lot better, like tuning up the resolution on some of the rooms, adding a few animations in, etc.
It feels like an actual game now.
Although it does have it's bugs:
- Snapco's head doesn't quite turn right when he changes direction
- Snapco sometimes gets stuck on the walls
- since he bounces off the walls, he sometimes gets stuck
- Sometimes Gwyn will get stuck on the wall if he's walking against the wall
- sometimes gets stuck on door frame
That's all I can find that I've been unable to fix.
Things I didn't include were
- Mini-map
- But I made the view in the room bigger so that players can see more of the room
- HP bar
- The boss didn't seem to need one, testers found it alright without
- Unable to figure out the coding for one to follow the player and when I did have it, it didn't look right
After this post goes up, I'm going to be going through the music and things that I borrowed from other places to credit/reference them.
But that's to be done in a bit
Moosche Out for the final time











