It now works perfectly
How? I will never know. I got a friend to have a look and he made the homing bullets fire infinitely so my game just became a mess and now it's fine.
So before I start my actual game, I'm hoping to get some sprites and rooms down so that I can make a prototype of it this weekend (in-between hosting open days). I don't have many sprites as of yet but here's a full portrait of Gwyn, the player character:
He's a white blood cell that the player controls and uses to fight off Infections in the human body. He can shoot bullets from his hands to damage enemies and bosses. He'll look almost exactly like this in game, just smaller. I have a few sprites done for him for not scanned into the computer as of yet. His design is based of Isaac (Binding of Isaac) since I found it a simple design that works well when animated.
I also made out a 'floor' plan or map of the first level of the game. But that may be changed around a bit depending on the size room I'm allowed to make. None of it is in concrete just yet.
The layout will probably stay the same or be very similar. Since you all now know what the first level looks like, I may change it to confuse you all when you play it. But the main things that are going to be hanged around are the enemies and the amount there are. I don't want to make the game too hard or too easy because of the amount of enemies in the rooms.
But that's all I have for now. The programming will probably come in once I got the first room done so that I can start programming Gwyn into it to see if he works.
Moosche Out

.jpg)
No comments:
Post a Comment