Tuesday, 24 February 2015

The 1st level is almost done!!!!

It's been a while since I posted on here . . .

But . . .

My first level of my game is so close to finishing. All that is left is the Boss Room and then connect each room up. And I think it's looking pretty good. Plus, once most of this is done, I can just copy and paste most of the code and just change the sprites over to the next level enemies.

I altered the room layouts to not make it look like a re-paint of Binding of Isaac. The art style has stayed the same but that seems the be the only way I can draw well.

So the things I've finished fully are:
  • Gwyn is fully coded
  • First floor enemies are fully coded
  • Title screen works
  • Game Over Screen works
  • Bullets shoot in the right directions
  • Next level enemies are designed as sprites but not coded
I did panic a little earlier on in the week but I sped through a lot yesterday so I think I've caught up in time.

Moosche Out

Tuesday, 10 February 2015

Prototype is coming along!!!

I've been working on my prototype lately, which is why I haven't been posting here much.

I keep restarting it because I hate how it looks. Unfortunately, I'm a bit of a perfectionist when it comes to detail so I had to get it perfectly right before I posted anything about it.

So here is the layout of the prototype room:-


Ignore the corners of the room, that'll be sorted once I have all the coding sorted. I fiddled enough with the background and walls, I gave up on the corners. He only walks around the room, but the walls work! He doesn't walk through them! But I now have a problem with him getting stuck on the blocks I've placed in the room. But if he floats/moonwalks, he can escape the top-right one. He gets completely stuck on the top-left one. So that needs to be sorted soon...

But the best thing is . . . GWYN MOVES!!!

Isn't he adorable?!

Moosche Out

Wednesday, 4 February 2015

It works? What?

Remember that trouble I had with the enemies firing bullets?

It now works perfectly

How? I will never know. I got a friend to have a look and he made the homing bullets fire infinitely so my game just became a mess and now it's fine.

So before I start my actual game, I'm hoping to get some sprites and rooms down so that I can make a prototype of it this weekend (in-between hosting open days). I don't have many sprites as of yet but here's a full portrait of Gwyn, the player character:


He's a white blood cell that the player controls and uses to fight off Infections in the human body. He can shoot bullets from his hands to damage enemies and bosses. He'll look almost exactly like this in game, just smaller. I have a few sprites done for him for not scanned into the computer as of yet. His design is based of Isaac (Binding of Isaac) since I found it a simple design that works well when animated. 

I also made out a 'floor' plan or map of the first level of the game. But that may be changed around a bit depending on the size room I'm allowed to make. None of it is in concrete just yet. 

The layout will probably stay the same or be very similar. Since you all now know what the first level looks like, I may change it to confuse you all when you play it. But the main things that are going to be hanged around are the enemies and the amount there are. I don't want to make the game too hard or too easy because of the amount of enemies in the rooms. 

But that's all I have for now. The programming will probably come in once I got the first room done so that I can start programming Gwyn into it to see if he works. 

Moosche Out

Monday, 2 February 2015

Confusion

I'm going through the last bit of the scrolling shooter tutorial so that I can get the enemies and the style of game ready for my own game. However, I'm a little confused about something in the tutorial and now the example game has messed up.

I got the rate of fire from one enemy done and dusted. Moved onto another and all of a sudden, the bullets don't fire from that new enemy and the one that I got, now shoots forever. I don't know how I managed it because it worked fine a few minutes ago and now it's all turned chaotic.

I've even tried YouTube tutorials to find out and I still can't work it out.

What s it with technology and refusing to work with me?!

Moosche Out

Sunday, 1 February 2015

I suck at reading tutorials . . .

I think I need to re-read each sentence of the tutorials of Game Maker at least 6 times before attempting to program.

I just spent a good 10 minutes trying to work out why my game kept coming up with errors as I programmed the plane to shoot bullets. Luckily after re-reading over the tutorial, I found that I typed one line of coding wrong. ONE LINE! I'm starting to lose it with programming and my laptop almost ended up out my window.

I need to know that programming since my player character in my actual game shoots bullets. So I need this tutorial!

But thankfully, I have a concept of my main character and a concept of my game. I may have gone overboard on it though so I have to make sure that when I program it, I don't try anything too complicated. I think I just need to have someone who knows Game Maker Studio well to double check it.

Moosche Out