Friday, 30 January 2015

ITS ALIVE

Finally managed to get Game Maker Studio alive and kicking.

Thanks to the recent update, it crashed my Game Maker Studio. So after avoiding the updates, it works fine. A little slow in starting up but I'm hoping it'll last a while.

There's so many tutorials, I'm going to go through every one so I can get the best feel of Game Maker Studio.

So here's to hoping it stays alive and I can get through the tutorials quick enough

Moosche Out

Thursday, 29 January 2015

One thing I did forget

I can use Game Maker 8.0!

So if Game Maker Studio eventually gives up completely, I can switch to that.

I've already tried out the tutorial game that Game Maker offers and I think I did alright with it:


Except the fruit move a little too fast for me to click on. But I am using a track pad instead of a proper mouse so that may contribute to how bad I am at my own game.

I didn't think it would be as simple as it is to program a small game. Especially when  I found out that Spelunky and Risk of Rain were made in Game Maker. Although they had way more time than I do so hopefully I can get an alright game within the next 6 or 7 weeks.

Moosche Out

A male gamer's worst nightmare . . .

Though probably not so much in this day and age. But to some probably (a.k.a whoever approves of GamerGate).

For those who don't know who I am. . . I'm Moosche formerly known as Jess. And this blog is mainly so that my university lecturer can keep track of my progress throughout my game making journey. Yes, I'm attempting to make a mini game.

As I slowly build the three levels of my game, I'll probably end up ranting on here about how my laptop has died or game maker doesn't like to work for me. And probably a few more other technical issues that I come across in the next 6 or 7 weeks.

Moving on to the type of game I'm hoping to make by the end of it, is inspired by a game called Binding of Isaac. It's my favourite game and what I love most about it is its re-play-ability. Everything in the game is randomly generated so every run is completely different every time a new run has started. It's something I want to put in my game because I feel that the players would get their money's worth out of it. I certainly have with Binding of Isaac as I have almost 200 hours on the game and I payed £1 for it at the time (it was in a sale).

Because of all that, I want to make a game similar to it. I haven't quite gotten down what I could make it different. I have a small idea, I just need to build on it first before I can see if it'll work. All I have at the moment is that I'm setting the game in the human body. It's a theme I've hardly seen around when it comes to small arcade games (from my own personal experience). So more research needs to be done before anything happens yet.

So . . . I'm using that time to familiarise myself with Game Maker Studio. But there's a huge problem in the fact that it WON'T START!!

Seriously! It worked once when I first installed it and now NOTHING! I'm going to uninstall and reinstall it tomorrow and hope that works.

See ya soon
Moosche Out